All that’s for certain is that we can’t wait to play it. What’s more, each combination of elements in the game will now have a visual representation on the screen as different compounds fuse together to form new kinds of life: “if you mix and match a mountain and lava, players will immediately see a cool volcano appear!” Much like the first game, players will begin Doodle God 2 with the same four basic elements: although where they go from there, and what kinds of environmental reactions they cause in the constructing of their world could be anyone’s guess. For one thing, Doodle God 2 is going to be much less abstract than previous installments in the series, as the developers plan to move from using simple base icons to represent each element, to including them in a rich and living world where players can touch their new physical creations as they coexist with one another. The pair of Rybakov and Kotlyarov tell me a little bit about what gamers can expect from the exciting new sequel, and how exactly the game will differ from Doodle God games of old. And of course, everything that JoyBits has learned throughout the years of building and perfecting their growing Doodle empire, from the very first Doodle God game to the recent 2.0 title updates (all of which the team is now grouping together under the heading of “the first generation of Doodle games), has all been leading up to influence what is certainly going to be their crowning achievement to date: the upcoming, full-fledged Doodle God 2!Ī look at the new “Demon mode” in Doodle Devil 2.0. ![]() In addition to a slew of technical fixes, 13 new languages, and interface design tweaks, both game updates include everything from new puzzles and quests, to special artifact collectables for players to earn, and even a captivating new game mode called “Demon mode” released exclusively in the 2.0 update for Doodle Devil. The set of 2.0 updates were so in-depth in both their execution and scope, that Kotlyarov tells me they might as well have been entirely new games in their own right. In particular, JoyBits is currently celebrating the launch of both “Doodle God 2.0” and “Doodle Devil 2.0,” each of which contains an awesome amount of new content and features. Once those follow-up games got some good traction with players in the months after, it was time to revisit some of the now-classic Doodle God titles and reignite them with massive title updates. With this new content to the original Doodle God now in tow, JoyBits next set their sights on expanding the universe even further with spin-off games like Doodle Farm and Doodle Devil. Through emailing with Kotlyarov, I learned that the basic Doodle God formula was first expanded in two key areas: by creating thematic episodes such as Technology and Modern World, and populating each one with a series of thematic quests, like “Save the Princess from the Dragon.” I recently had a chance to learn more about the evolution of Doodle God from JoyBits co-founders Anton Rybakov and Nick Kotlyarov, and to ask them a few questions about how their life lessons in mobile game development to date have since gone on to influence and shape the upcoming release of the highly anticipated Doodle God 2. ![]() From its old text-based days, to finding new life on the iPhone in 2010, and gaining colorful graphics, unique and stylized humor, and so much more along the way, the Doodle God series is one of the most played, and most recognizable names in casual gaming today. ![]() That’s right: I’m talking about JoyBits’ simple and addictive Doodle God elemental crafting franchise. What once started out as a simple idea for a text-based web game about combining elements to make new ones has since spawned a handful of sequels on dozens of platforms, and is currently reaping the accolades of having over 100,000,000 user-downloads across all titles combined.
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